IValue: environment friendly illustration of dynamic varieties in C++

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Introduction

In conventional SQL programs, a column’s kind is decided when the desk is created, and by no means modifications whereas executing a question. If you happen to create a desk with an integer-valued column, the values in that column will all the time be integers (or probably NULL).

Rockset, nonetheless, is dynamically typed, which implies that we regularly do not know the kind of a price till we truly execute the question. That is just like different dynamically typed programming languages, the place the identical variable could include values of various varieties at completely different deadlines:

$ python3
>>> a = 3
>>> kind(a)
<class 'int'>
>>> a="foo"
>>> kind(a)
<class 'str'>

Rockset’s kind system was initially based mostly on JSON, and has since been prolonged to help different varieties as properly:

  • bytes: taking a cue from Python, we distinguish between sequences of legitimate Unicode characters (string, which is internally represented as UTF-8) and sequences of arbitrary bytes (bytes)
  • date- and time-specific varieties (date, time, datetime, timestamp, microsecond_interval, month_interval)

There are different varieties that we use internally (and are by no means uncovered to our customers); additionally, the sort system is extensible, with deliberate help for decimal (base-10 floating-point), geometry / geography varieties, and others.

Within the following instance, assortment ivtest has paperwork containing one discipline a, which takes quite a lot of varieties:

$ rock create assortment ivtest
Assortment "ivtest" was created efficiently in workspace "commons".

$ cat /tmp/a.docs
{"a": 2}
{"a": "good day"}
{"a": null}
{"a": {"b": 10}}
{"a": [2, "foo"]}

$ rock add ivtest /tmp/a.docs
{
 "file_name":"a.docs",
 "file_upload_id":"c5ccc261-0096-4a73-8dfe-d6db8b8d130e",
 "uploaded_at":"2019-06-05T18:12:46Z"
}

$ rock sql
> choose typeof(a), a from ivtest order by a;
+-----------+------------+
| ?typeof   | a          |
|-----------+------------|
| null_type | <null>     |
| int       | 2          |
| string    | good day      |
| array     | [2, 'foo'] |
| object    | {'b': 10}  |
+-----------+------------+
Time: 0.014s

This put up exhibits one among many challenges that we encountered whereas constructing a totally dynamically typed SQL database: how we manipulate values of unknown varieties in our question execution backend (written in C++), whereas approaching the efficiency of utilizing native varieties immediately.

At first, we used protocol buffers just like the definition beneath (simplified to solely present integers, floats, strings, arrays, and objects; the precise oneof that we use has a number of further fields):

message Worth {
  oneof value_union {
    int64 int_value = 1;
    double float_value = 2;
    string string_value = 3;
    ArrayValue array_value = 4;
    ObjectValue object_value = 5;
  }
}

message ArrayValue {
  repeated Worth values = 1;
}

message ObjectValue {
  repeated KeyValue kvs = 1;
}

message KeyValue {
  string key = 1;
  Worth worth = 2;
}   

However we shortly realized that that is inefficient, each by way of velocity and by way of reminiscence utilization. First, protobuf requires a heap reminiscence allocation for each object; making a Worth that comprises an array of 10 integers would carry out:

  • a reminiscence allocation for the top-level Worth
  • an allocation for the array_value member
  • an allocation for the record of values (ArrayValue.values, which is a RepeatedPtrField)
  • an allocation for every of the ten values within the array

for a complete of 13 reminiscence allocations.

Additionally, the ten values within the array aren’t allotted contiguously in reminiscence, which causes an extra lower in efficiency resulting from cache locality.

It was shortly clear that we wanted one thing higher, which we known as IValue. In comparison with the protobuf model, IValue is:

  • Extra reminiscence environment friendly: whereas not as environment friendly as utilizing native varieties immediately, IValue should be small, and should keep away from heap allocations wherever attainable. IValue is all the time 16 bytes, and doesn’t allocate heap reminiscence for integers, booleans, floating-point numbers, and quick strings.
  • Quicker: arrays of scalar IValues are allotted contiguously in reminiscence, main to higher cache locality. This isn’t as environment friendly as utilizing native varieties immediately, however it’s a important enchancment over protobuf.

Most of Rockset’s question execution engine operates on IValues (there are some elements which have specialised implementation for particular varieties, and that is an space of lively enchancment).

We might prefer to share an summary of the IValue design. Notice that IValue is optimized for Rockset’s wants and isn’t meant to be transportable — we use Linux and x86_64-specific tips, and assume a little-endian reminiscence format.

The thought is in itself not novel; the methods that we use date again to at the least 1993, as surveyed in “Representing Sort Info in Dynamically Typed Languages”. We determined to make IValue 128 bits as a substitute of 64, because it permits us to keep away from heap allocations in additional circumstances (together with all 64-bit integers); utilizing the taxonomy outlined within the paper, IValue is a double-wrapper scheme with qualifiers.

Internally, IValue is represented as a 128-bit (16-byte) worth, consisting of:

  • a 64-bit discipline (known as knowledge)
  • a 48-bit discipline (known as pointer, because it typically, however not all the time, shops a pointer)
  • two 8-bit discriminator fields (known as tag0 and tag1)


IValue overview (1)

tag1 signifies the kind of the worth. tag0 is normally a subtype, and the which means of the opposite two fields modifications relying on kind. The pointer discipline is commonly a pointer to another knowledge construction, allotted on the heap, for the circumstances the place heap allocations cannot be prevented; as pointers are solely 48 bits on x86_64, we’re capable of match a pointer and the 2 discriminator fields in the identical uint64_t.

We acknowledge two varieties of IValues:

tag1 has bit 7 clear (tag1 < 0x80) for all instant values, and set (tag1 >= 0x80) for all non-immediate values. This permits us to tell apart between instant and non-immediate values in a short time, utilizing one easy bit operation. We are able to then copy, hash, and examine for equality instant values by treating them as a pair of uint64_t integers.

Scalar Sorts

The illustration for many scalar varieties is simple: tag0 is normally zero, tag1 identifies the sort, pointer is normally zero, and knowledge comprises the worth.

SQL NULL is all zeros, which is handy (memset()ing a bit of reminiscence to zero makes it NULL when interpreted as IValue):

null

Booleans have knowledge = 0 for false and knowledge = 1 for true, tag1 = 0x01

boolean

Integers have the worth saved in knowledge (as int64_t) and tag1 = 0x02

integer

And so forth. The layouts for different scalar varieties (floating level, date / time, and so forth) are comparable.

Strings

We deal with character strings and byte strings equally; the worth of tag1 is the one distinction. For the remainder of the part, we’ll solely give attention to character strings.

IValue strings are immutable, keep the string’s size explicitly, and aren’t null-terminated. In step with our aim to attenuate heap allocations, IValue does not use any exterior reminiscence for brief strings (lower than 16 bytes).

As a substitute, we implement the small string optimization: we retailer the string contents (padded with nulls) within the knowledge, pointer, and tag0 fields; we retailer the string size within the tag1 discipline: tag1 is 0x1n, the place n is the string’s size.

An empty string has tag1 = 0x10 and all different bytes zero:

empty string (1)

And, for instance, the 11-byte string “Whats up world” has tag1 = 0x1b (observe the little-endian illustration; the byte 'H' is first):

hello world (1)

Strings longer than 15 bytes are saved out-of-line: tag1 is 0x80, pointer factors to the start of the string (allotted on the heap utilizing malloc()), and knowledge comprises the string size. (There’s additionally the opportunity of referencing a “overseas” string, the place IValue does not personal the reminiscence however factors inside a preallocated buffer, however that’s past the scope of this put up.)

long string (1)

For instance, the 19-byte string “Rockset is superior!”:

long string (2)

Vectors

Vectors (which we name “arrays”, adopting JSON’s terminology) are equally allotted on the heap: they’re just like vectors in most programming languages (together with C++’s std::vector). tag1 is 0x82, pointer factors to the start of the vector (allotted on the heap utilizing malloc()), and knowledge comprises the vector’s measurement and capability (32 bits every). The vector itself is a contiguously allotted block of capability() IValues (capability() * 16 bytes); when reallocation is required, the vector grows exponentially (with an element that’s lower than 2, for the explanations described in Fb’s fbvector implementation.)

vector (3)

Hash Maps

Maps (which we name “objects”, adopting JSON’s terminology) are additionally allotted on the heap. We symbolize objects as open-addressing hash tables with quadratic probing; the scale of the desk is all the time an influence of two, which simplifies probing. We probe with triangular numbers, identical to Google’s sparsehash, which. as Knuth tells us in The Artwork of Laptop Programming (quantity 3, chapter 6.4, train 20), routinely covers all slots.

Every hash desk slot is 32 bytes — two IValues, one for the important thing, one for the worth. As is normally the case with open-addressing hash tables, we want two particular keys — one to symbolize empty slots, and one to symbolize deleted parts (tombstones). We reserve two values of tag1 for that objective (0x06 and 0x05, respectively).

The pointer discipline factors to the start of the hash desk (a contiguous array of slots, allotted on the heap utilizing malloc().) We retailer the present measurement of the hash desk within the least-significant 32 bits of the knowledge discipline. The tag0 discipline comprises the variety of allotted slots (because it’s all the time an influence of two, we retailer log2(variety of slots) + 1, or zero if the desk is empty).

The capability discipline (most vital 32 bits of knowledge) deserves additional curiosity: it’s the variety of slots obtainable for storing consumer knowledge. Initially, it’s the similar as the overall variety of slots, however, as in all open-addressing hash tables, erasing a component from the desk marks the slot as “deleted” and renders it unusable till the following rehash. So erasing a component truly decreases the desk’s capability.

hashtable (1)

Efficiency

IValue offers a considerable efficiency enchancment over the outdated protobuf-based implementation:

  • creating arrays of strings is between 2x and 7x quicker (relying on the string measurement; due to the small-string optimization, IValue is considerably quicker for small strings)
  • creating arrays of integers can be 7x quicker (as a result of we not allocate reminiscence for each particular person array factor)
  • iterating over massive arrays of integers is 3x quicker (as a result of the values within the array are actually allotted contiguously)

Future Work

Though Rockset paperwork are allowed to include knowledge of a number of varieties in the identical discipline, the scenario proven within the introduction is comparatively uncommon. In observe, many of the knowledge is of the identical kind (or NULL), and, to acknowledge this, we’re extending IValue to help homogeneous arrays.

All parts in a homogeneous array are of the identical kind (or NULL). The construction is just like the common (heterogeneous) arrays (described above), however the pointer discipline factors on to an array of the native kind (int64_t for an array of integers, double for an array of floating-point values, and so forth). Much like programs like Apache Arrow, we additionally keep an optionally available bitmap that signifies whether or not a selected worth is NULL or not.

The question execution code acknowledges the frequent case the place it produces a column of values of the identical kind, by which case it is going to generate a homogeneous array. We have now environment friendly, vectorized implementations of frequent database operations on homogeneous arrays, permitting us important efficiency enhancements within the frequent case.

That is nonetheless an space of lively work, and benchmark outcomes are forthcoming.

Conclusion

We hope that you simply loved a quick look beneath the hood of Rockset’s engine. Sooner or later, we’ll share extra particulars about our approaches to constructing a totally dynamically typed SQL database; if you would like to offer us a attempt, join an account; if you would like to assist construct this, we’re hiring!



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