How AFK Journey goals to make anime into a world artwork type



I haven’t interviewed discovered something about Chinese language sport builders shortly and so I took a while for a dialogue with Xiaodong Tian, chief product officer of Lilith Video games and Farlight Video games. I needed to see how the group approached making a world sport.

He joined Lilith Video games in 2013 because the 66th worker of the corporate. He’s been the producer of AFK Journey, AFK Enviornment, and Soul Hunter. And his firm simply unveiled the Tune of Strife replace for the sport,

Headquartered in Singapore, Farlight Video games is a newly established sport publishing firm and the worldwide publishing model of Lilith Video games, a developer primarily based in Shanghai, China. In 2022, the corporate printed Dislyte beneath the Farlight Video games model, and it has since been accessible in additional than 200 nations with over 1.2 million downloads inside the first week of launch. AFK Journey was launched in March 2024.

The brand new Tune of Strife replace can be accessible for AFK Journey servers which have been lively for 42 days. To unlock this and all future seasons, gamers want to succeed in Resonance Stage 240, clear all AFK Levels, and full the search “The Final Leg”. As soon as they’ve gained entry to the content material, gamers can decide up the primary quest in Holistone.


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AFK Journey is now accessible at no cost on Home windows PCs through the official web site and on iOS and Android gadgets through the Apple App Retailer and Google Play. I talk to Tian through a written Q&A by a translator. Right here’ s an edited transcript of our interview.

Getting a welcome in AFK Journey.
Getting a welcome in AFK Journey.

GamesBeat: This looks as if a really huge challenge. How many individuals work on this sport?

Xiaodong Tian: At the moment, there are about 190 full-time workers devoted to the challenge group. Moreover, many different departments inside the firm are supporting our growth and publishing efforts.

Our group was impressed to create AFK Journey after a specific assembly with gamers of the earlier sport within the sequence, AFK Enviornment. A participant expressed confusion, saying that they felt misplaced and didn’t perceive why they had been creating their heroes or consistently progressing by ranges. They felt aimless within the late sport, questioning the aim of regularly getting stronger and pushing by phases.
This sentiment actually struck us. We determined then and there that we needed to carry the world of Esperia to life with compelling storylines to inspire gamers, and provide wealthy character backgrounds to offer the sport a deeper that means. We needed to infuse Esperia with actual vitality and create a really dynamic IP. That’s after we determined to start out this challenge.

GamesBeat: Once you consider the viewers for this sport, how do you describe them?

Tian: The frequent traits of our gamers may embody a ardour for RPGs, a choice for the fantasy journey style, an curiosity in gathering distinctive heroes with various personalities, and a penchant for strategic and tactical gameplay.

AFK Journey kicked off in February 2024.

By way of the sorts of gameplay these gamers hunt down, we purpose to be as various as attainable, as a result of the gameplay providing in AFK Journey in comparison with AFK Enviornment is far more diverse. There’s wealthy RPG storytelling, open-world exploration parts, social options, and extra strategic informal aggressive mechanisms. We wish to welcome totally different gamers as a result of we imagine the world of Esperia shouldn’t be monotonous and uninteresting; gamers can uncover their very own distinctive experiences and pleasure within the sport.
Moreover, we applied numerous designs with a purpose to guarantee these totally different gameplay choices don’t battle with one another. For instance, within the Honor Duel mode, we take away the influence of stats and particular person development, contemplating the necessity for equity in informal competitors. This allows gamers who take pleasure in competitors to expertise the enjoyable, and permits the heroes of Esperia to exhibit their strategic range in a good setting.

GamesBeat: The place are a lot of the followers when it comes to geographic areas?

Tian: We’ve found by information and conversations with gamers that we actually have a world viewers for our titles, and that is very true for AFK Journey. This range is intentional as properly, as we would like our firm and merchandise to service a world viewers. Lilith Video games began in 2013 in Shanghai, rising steadily through the years as we launched new prodcuts. A number of years in the past we established Farlight Video games as the worldwide publishing arm for all Lilith Video games titles. In the end we would like our firms to reflect the wants of our gamers, making certain that we’re serving all our followers throughout the globe.

GamesBeat: How do you describe the artwork type?

Some pretty anime art in AFK Journey
Some fairly anime artwork in AFK Journey

Tian: The artwork type could be very distinctive. We’ve been attempting to offer it a reputation, and internally we frequently seek advice from it because the “Magical Storybook” type.

Our artwork director and artwork group place nice emphasis on the consistency between the gameplay expertise and the visible results. We would like the visible type to convey a way of informality and leisure, similar to the gameplay. The artwork group has completed a number of detailed design and sprucing, from character design to UI interplay, and after round three years of constantly listening to participant suggestions and observing information, we lastly achieved the distinctive type we had been after.

Our artists are avid avid gamers themselves, and their private experiences assist them combine our artwork type and visible particulars with AFK Journey’s gameplay, so that they complement one another. All the things finally serves the participant’s expertise, and what’s acceptable for the gamers is what’s greatest. For instance, the preliminary design of the sport’s maze featured a posh transition impact that appeared cool however made the method too tedious. We simplified it to boost the participant’s precise expertise.

Moreover, our artwork type has constantly developed by fixed updates and optimizations. The sport went by greater than half a yr of updates earlier than its official launch. We saved refining it primarily based on participant suggestions and information. Even the ultimate model earlier than launch underwent important modifications. This iterative course of will proceed as we attempt for excellence. With the discharge of latest updates and characters, we imagine there’s at all times room for enchancment.

GamesBeat: How do you retain the standard excessive for this sport? What selections does that result in when it comes to updates and growth?

Tian: First, we deal with the consistency of the sport. This contains the coherence of characters and scenes, the best way gamers work together with the world, and the steadiness between stats and visuals. We worth group communication and collaboration. It’s not nearly easy division of labor; we encourage everybody to work collectively. Our artwork and writing groups get entangled early within the character design and world setting, and our UI/UX group participates in performance discussions from the beginning. We promote collaboration by communication, making certain that everybody understands the design intentions. This helps each group member contribute to every function from their skilled perspective, making certain that each character and have within the sport feels cohesive and unified.

Tune of Strife is a brand new replace for AFK Journey.

Particulars are additionally essential, our group places a number of effort into refining particulars. Each group member strives so as to add extra particulars to the sport inside their capability. The vivid world of Esperia is constructed on quite a few small issues. For instance, within the character show interface, heroes from totally different factions have corresponding climate results to make them really feel extra built-in into the background. Moreover, our scene design takes into consideration the constraints of a vertical display screen, which might make top-down views really feel cramped. To handle this, we included a “rolling log” impact to take care of the distinct top-down perspective whereas offering a way of smoothness. This ensures that gamers don’t really feel constrained when exploring the huge world for prolonged durations. We additionally spent a number of time tuning the tech behind the sport, similar to iterating the useful resource loading mechanisms over a dozen variations to make sure a easy participant expertise.

I additionally attribute our high quality to the worth we placed on participant suggestions. We encourage our builders to have interaction with the neighborhood and take heed to gamers’ voices. We maintain common weekly neighborhood conferences and have devoted workers to gather and manage participant opinions and ideas from numerous channels. We periodically contain core challenge designers in discussions on high-interest subjects raised by gamers. As a long-term service-oriented sport, co-creating the sport with gamers is a key philosophy for us. Lilith Video games has a tradition of creating associates with gamers, that means builders aren’t simply sport managers who design primarily based solely on their concepts. As a substitute, we’re intently linked with gamers, collaborating to construct the sport collectively. We rigorously analyze participant ache factors and translate them into modern designs that meet the wants of nearly all of gamers.

Alsa in AFK Journey

We’re devoted to being a long-term dwell service sport, aiming to make it simply as thrilling ten years from now. Protecting the sport contemporary and interesting, so gamers at all times have one thing new to discover, is important for us. We’ve designed a novel seasonal replace mechanism, releasing new maps, tales, and characters at a gradual tempo. That is complemented by cross-server gameplay, stat resets, and environmental modifications, making certain gamers at all times have one thing new to take pleasure in. In future seasons, we’ll proceed to enhance our craft and design, experiment with new sport modes, and hold the options gamers love whereas phasing out those who aren’t as properly obtained. By way of this intensive updates, we hope the sport will change into much more participating through the years.

As for the social options, we additionally purpose to reduce the influence of the stat variations amongst gamers. As an example, in Enviornment mode, we use a baseline stage to compress the hole between gamers’ AFK progress, tools ranges, and different main stat techniques. This ensures that victories within the Enviornment may be achieved by technique changes and expertise somewhat than stat superiority.

For platforms, we attempt to accommodate each cell and PC customers. We would like each PC and cell gamers to benefit from the world of Esperia. Whereas making certain a easy gaming expertise on cell gadgets, we have now additionally invested efforts into optimizing the horizontal display screen model for the PC.

At the moment within the gaming trade, many video games are shifting to suit into the metaverse. We hope that the world of Esperia also can develop on this path—inclusive, wealthy, and various—permitting as many gamers as attainable to expertise its magnificence.

GamesBeat: How will you make it extra interesting to the West?

Tian: I imagine that what attracts Western gamers isn’t one thing totally Western. If one thing is already very acquainted, it’s unlikely to deeply captivate a participant. Nonetheless, if one thing is 70% acquainted however has 30% novelty, the mix of familiarity and suprise makes it extra interesting. From the early phases of creating AFK Enviornment, we primarily based it on a Western fantasy worldview and cartoon type. Then, we added our personal interpretations and improvements, regularly discovering a steadiness the place Western gamers really feel each familiarity and novelty.

Actually, this strategy could be very interesting to gamers across the globe. Everybody can discover one thing acquainted and one thing new within the sport, which is the impact we wish to obtain.

GamesBeat: What do you take into account to be an important options within the Tune of Strife and future updates?

Soren in AFK Journey

Tian: As talked about earlier, the seasonal replace is a revolutionary experiment for a standard card RPG’s updating tempo. Past simply an replace, it introduces a complete new season with new maps, tales, characters, and enemies. There are new seasonal targets for growth and assortment, in addition to cross-server gameplay. Gamers can meet new associates and rivals, embarking on a very totally different journey every season. Personally, I’m most excited concerning the new maps and tales. They reveal extra concerning the characters’ fates and storylines, assist me perceive the heroes’ motivations, and fulfill my want to embrace braveness and energy. We purpose to create a vibrant, imaginative world in Esperia by these dynamic and full of life seasons.

Moreover, throughout every four-month season, we’ll constantly launch new tales, actions, and gameplay, which gamers can look ahead to all through the season.

Whereas we’re happy with the content material at present accessible, we usually take into account this to be very early on within the sport’s long-term growth. What gamers see now’s simply the tip of the iceberg of our creativeness – the Esperia we envison is way richer, so we hope to surpise and delight gamers in future seasons as properly.

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