How Bethesda ended up making Fallout 3 as a substitute of Interaction

How Bethesda ended up making Fallout 3 as a substitute of Interaction

In context: Within the early 2000s, Interaction was engaged on a sequel to its well-liked Fallout collection. It was a time when builders have been starting to favor 3D recreation designs. So, as a substitute of pulling out the outdated top-down 2D spite-based Fallout engine from 1997, Interaction determined to make a 3D model from…