The perfect screens for flight simulators


From the earliest pixelated video games to the outrageously sensible experiences of right this moment, flight simulators have at all times been pushing the boundaries of what might be visually recreated in a online game. It’s one factor to create space look good; it’s one other factor totally to faithfully recreate the cockpit of a 747 and the entire world round which it’d fly.

On this episode of The Vergecast, the fourth and last installment of our collection on the 5 senses of video video games, we requested Polygon’s Charlie Corridor to assist us make sense of the present state-of-the-art in flight simulation. Corridor, who as soon as spent greater than 4 months in VR mapping the sting of the Milky Manner galaxy in Elite: Harmful, has extra expertise in a digital cockpit than most. We needed to understand how the professionals arrange their simulators to get probably the most sensible expertise and why it’s so sophisticated to make a digital world appear to be the true one.

Corridor makes the case that whereas VR and XR headsets maintain loads of promise for much more sensible experiences sooner or later, the perfect digital cockpits of right this moment are nonetheless made up of multi-monitor setups and power-hungry GPUs. That’s true whether or not you’re enjoying in your home otherwise you’re working the official F-22 Raptor and F-35 Lightning simulators on the US Air Power. The perfect variations of those setups might be arduous to consider… till you see it for your self.

If you wish to know extra in regards to the matters we cowl on this episode, listed below are a number of hyperlinks to get you began:

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